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EnergizeGL status
Hello Everybody, at this time my last post is almost two month old and the revision of EnergizeGL is going great! Like i thought i had to rewrite almost everything, but it was worth it. I don’t want to publish any new code now, because it still needs some features, but i’m almost there! More of EnergizeGL soon [...] -
Revision
As i was writing the current version of EnergizeGL i was continuously learning about WebGL and Javascript and now its time to sum up all I’ve learned in a fresh, all-new version of EnergizeGL. I will make things even easier and try to focus more on compatibility and performance as well! This whole process will take [...] -
New Release, Features and Examples
The last weeks my semester started and i had a lot of work to do, but finally i can release a new version of EnergizeGL. A lot of bugs are fixed and i could implement a few new features, too. One of the most important bug fix would be the object parser. Thanks to Marco Di Benedetto [...]
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EnergizeGL and Chromium
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Live Examples and mini release
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New feature: Displacement mapping!
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A quick note!
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Design
EnergizeGL API Demo
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Texture and Transparency Test
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2D Shape Test
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